Functionality
The Level Editor is a flexible tool that allows customization of in-game parameters to achieve the perfect balance and difficulty.
Core Parameters
Game Field Size – Adjust the dimensions of the space where cells move.
Movement Restrictions – Add walls or barriers that affect cell movement.
Dynamic Changes – Set conditions that alter level parameters (e.g., increasing cell speed when a certain score is reached).
Cells
Cells are the key interactive elements. Customizing their properties helps diversify gameplay and balance levels.
Cell Types – Determines which types of cells appear in the level.
Cell Quantity – The number of cells present at the start of the level.
New Cell Properties – Additional customization options for new cells:
Movement Speed
Color & Shape (visual representation)
Interaction Rules with other cells
Color/Shape
Circle
Square
Triangle
Blue
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Green
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Red
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Cell Speed
A key parameter affecting level difficulty and game dynamics.
Uniform Speed – All cells move at the same speed.
Shape-Based Speed Variation – Different speeds based on cell type:
Circles – Move slowly.
Squares – Move fast.
Triangles – Move at medium speed.
3. Additional Speed Settings:
Speed adjustments per level.
Dynamic speed changes based on player progress.
Moves System
Limited Moves – The number of actions available per level.
Move Limits – Customize the maximum number of moves allowed.
Move Recovery – Earn additional moves through achievements.
Level Objectives
Completion Goals – What the player must achieve to finish a level:
Destroying a set number of cells.
Clearing the game field.
Reaching a specific score.
Cell Count Requirements – How many cells need to be eliminated or collected.
Additional Conditions – Obstacles, timers, special bonuses.
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