For the complete documentation index, see llms.txt. This page is also available as Markdown.

Controls

The gameplay is based on clicker mechanics, offering intuitive controls that allow players to fully manage cell chain reactions.

Selection & Activation

  • Players click on any cell on the field to trigger a chain reaction.

  • A second click is only possible after the current reaction has finished.

  • Each click counts as one move, whether a reaction occurs or not.

Cells & Movement

  • Game cells differ in appearance, movement patterns, and interaction behavior.

  • They move automatically in random directions.

  • When hitting the edge of the screen, cells change direction.

Cell Types

  • Various cell shapes (circle, square, triangle) with different colors.

  • Unique properties: movement speed, conditions for triggering a reaction.

  • Testing different speed types: uniform for all or shape-dependent.

Movement Customization

  • Players can manually adjust the movement speed of all cells or set different speeds for each shape.

  • Circles move slowly, squares move fast, and triangles have a medium speed.

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