> For the complete documentation index, see [llms.txt](https://myriadgames.gitbook.io/chain_mutate/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://myriadgames.gitbook.io/chain_mutate/chain-mutate/controls.md).

# Controls

The gameplay is based on clicker mechanics, offering intuitive controls that allow players to fully manage cell chain reactions.

## **Selection & Activation**

* Players click on any cell on the field to trigger a chain reaction.
* A second click is only possible after the current reaction has finished.
* Each click counts as one move, whether a reaction occurs or not.

## **Cells & Movement**

* Game cells differ in appearance, movement patterns, and interaction behavior.
* They move automatically in random directions.
* When hitting the edge of the screen, cells change direction.

## **Cell Types**

* Various cell shapes (circle, square, triangle) with different colors.
* Unique properties: movement speed, conditions for triggering a reaction.
* Testing different speed types: uniform for all or shape-dependent.

## **Movement Customization**

* Players can manually adjust the movement speed of all cells or set different speeds for each shape.
* Circles move slowly, squares move fast, and triangles have a medium speed.
