Chain Mutate
  • INTRODUCTION
    • Beginning
    • Myriad Studio
    • Telegram Mini-Apps
  • CHAIN MUTATE
    • Game Overview
    • Unique Features
    • Gameplay Mechanics
    • Gameplay Progression
    • Controls
    • Chain Reactions
    • Functionality
    • Obstacles
  • ADDITIONAL INFORMATION
    • Technical Roadmap
    • Disclaimer
    • Legal Information
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  • Chain Mutate, Prototype, Q1 2025
  • Chain Mutate, Beta Version, Q2 2025
  • Chain Mutate, Release, Q2 2025
  • Chain Mutate, Post-Release, Q3 2025
  1. ADDITIONAL INFORMATION

Technical Roadmap

Our technical roadmap consists of the following development stages:

Chain Mutate, Prototype, Q1 2025

1. Cells and Their Movement

1.1. Development of the game board (2D top-down view, vertical layout).

1.2. Implementation of various cell types.

1.3. Testing the movement mechanics of cells based on their type.

2. Chain Reaction

2.1. Designing reaction dependencies based on cell types:

2.1.1. Cell destruction in reactions.

2.1.2. Creation of new cells during reactions.

2.2. Impact of cell distance on reactions.

3. Controls

3.1. Defining the number of moves available to the player.

3.2. Allowing the player to select any cell on the board.

3.3. Implementing cell selection and triggering a chain reaction.

4. Win and Loss Conditions

4.1. Defining victory objectives for each level.

4.2. Rewards for winning: Viruses (in-game currency).

4.3. Loss occurs if the player runs out of moves.

5. Development Tools for Game Designers

5.1. Level editor creation:

5.1.1. Setting cell types and their quantities.

5.1.2. Configuring available moves.

5.2. Implementing a system for adding new levels.

6. Interface

6.1. Level screen:

6.1.1. Game board, cells, animated chain reactions.

6.1.2. Available moves counter.

6.2. Win/Loss screen.

6.3. Main menu:

6.3.1. Level number, settings, currency display.

7. Game Design Document (GDD)

7.1. Description of core mechanics, main gameplay elements, and minimum UI requirements.

8. First Prototype

8.1. Assembly and testing of the first prototype.

8.2. Identifying non-functional features and refining mechanics.

Chain Mutate, Beta Version, Q2 2025

9. Additional Mechanics

9.1. Increasing level complexity:

9.1.1. Introducing obstacles in levels.

9.1.2. Adding new cell types with special properties.

9.1.3. Modifying cell properties during chain reactions.

10. Core Boosters

10.1. Developing multiple booster types available in levels.

11. Virus Tree (First Version)

11.1. Using Viruses to unlock new cell types:

11.1.1. Obstacle cells.

11.1.2. Enhancer cells.

11.1.3. New standard cell types.

11.2. Adding dependencies between chain reactions and unlocked cells.

12. Currency: Mutations

12.1. Introducing the "Mutation" currency used for creating monsters.

13. Monsters

13.1. Creating monsters using Viruses and Mutations.

14. Game Designer Tools

14.1. Level difficulty adjustments.

14.2. Development of the Virus Tree:

14.2.1. Configuring cell properties and creating new cell types.

14.2.2. Setting virus upgrade costs.

14.3. Adding monsters:

14.3.1. Configuring monster costs.

15. Interface

15.1. Main screen:

15.1.1. Panels for Levels, Virus Tree, Monsters, and Store.

15.2. Level screen:

15.2.1. Obstacles, new cells, boosters.

16. GDD Updates

16.1. Describing additional mechanics, gameplay, and level balance.

17. Gameplay and Monetization Balance

17.1. Optimizing balance between game mechanics and monetization.

18. Second Prototype (Beta Version)

18.1. Assembly and testing of the beta version.

18.2. Refining mechanics, identifying and fixing bugs.

18.3. Focus group testing.

Chain Mutate, Release, Q2 2025

19. Monetization

19.1. Developing the in-game store:

19.1.1. Purchasing Mutations.

19.1.2. Special offers (Boosters + Currency).

19.1.3. Buying loot boxes with Monsters.

19.1.4. Trading Monsters.

19.2. Implementing ads:

19.2.1. Level retries.

19.2.2. Receiving boosters for watching ads.

19.3. Events and competitions:

19.3.1. Additional rewards for purchases.

20. Visuals

20.1. Creating monsters and collections.

20.2. Designing store and Virus Tree panels.

20.3. Adding missing visual elements.

21. Monetization Balance

21.1. Refining game balance considering monetization strategies.

22. Game Designer Tools

22.1. Monetization settings.

22.2. Configuring collectible cards.

23. GDD Updates

23.1. Documenting monetization and visuals.

24. Final Build

24.1. Assembly and testing of the final game build.

24.2. Gathering player feedback.

24.3. Refining mechanics, fixing bugs and optimizing performance.

Chain Mutate, Post-Release, Q3 2025

25. New Content Additions

25.1. Expanding the Virus Tree, monsters, and levels.

26. Events

26.1. Introducing themed and seasonal events.

27. Online Mode for Monsters

27.1. Using monsters for collection and trading.

27.2. Allowing monsters to participate in competitions.

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