> For the complete documentation index, see [llms.txt](https://myriadgames.gitbook.io/chain_fight/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://myriadgames.gitbook.io/chain_fight/introduction/telegram-mini-apps.md).

# Telegram Mini-Apps

## Key Metrics of Telegram Mini-Apps

#### **According to TON Foundation, Q3 2024:**

* Telegram has a user base of 790 million people.
* Over 160 million users have played Telegram Mini-Apps.
* Nearly 1 in 5 Telegram users has tried a Mini-App.
* In 2024, the number of monthly active users (MAU) for Telegram Mini-Apps surged from 50 million to 500 million, with penetration rising from 6% to 50%.
* Tap-to-Earn games have 115 million MAUs.
* The record for MAUs was set by Hamster Combat, reaching 204 million users.
* There are over 1,000 Mini-Apps available on Telegram.
* Countries with the highest Mini-App activity: Nigeria (14.4%), Bangladesh (6.5), Germany (5.9%), and Russia rank 5th at 5.4%.
* The main interface languages for Telegram Mini-Apps are English (50.3%), Russian (15.2%), and Persian (9.65%).
* User distribution by device: Android (84.9%), iOS (8.8%), and Desktop (6.3%).

## Key Metrics of the TON Blockchain

#### **According to TON Foundation, Q3 2024:**

* The average monthly number of grant applications to TON Foundation reached 145, marking a 353% annual increase.
* By 2028, TON aims to reach 30% of Telegram’s user base, growing from 100 million to 500 million network users.
* The number of registered accounts in the TON ecosystem has surged by 3,000%, while monthly active on-chain accounts have grown by 11,000% in a year.
* The TON blockchain's Total Value Locked (TVL) exceeds $400 million, with a peak value of $776 million.
* More than 38 million people use Tonkeeper wallet.

## Key Metrics of the Gaming Market

#### **According to TON Foundation, Q3 2024:**

* The global gaming market is valued at $192 billion.
* The Chinese gaming market is worth $45 billion.
* The mini-games segment in China grew by 181% in a year, reaching $8.33 billion.
