Chain Fight
  • INTRODUCTION
    • Beginning
    • Myriad Studio
    • Telegram Mini-Apps
  • CHAIN FIGHT
    • Game Overview
    • Unique Features
    • Blockchain Architecture
    • Lore & Atmosphere
    • Gameplay Activities
    • Character Development
    • Movement & Combat System
  • ADDITIONAL INFORMATION
    • Technical Roadmap
    • Disclaimer
    • Legal Information
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On this page
  • Movement Controls
  • City Navigation
  • Combat System
  • Targetable Combat Zones
  • Combat Visualization
  1. CHAIN FIGHT

Movement & Combat System

Movement Controls

  • Arrows navigate the game world.

  • Active arrows show available paths.

  • Inactive arrows indicate blocked areas.

Players can interact with objects (items, doors, NPCs, enemies) to fight, talk, or trigger events.

City Navigation

Cities are represented as 2D maps, where players can click on buildings and doors to enter new locations.

Combat System

Chain Fight features turn-based battles where players take turns choosing their actions:

  1. Attack – Select one zone to strike.

  2. Defense – Choose two zones to block.

Targetable Combat Zones

  • Head

  • Chest

  • Stomach

  • Waist

  • Legs

The battle outcome depends on character stats, equipment, and the accuracy of chosen moves. The fight continues until one combatant runs out of health.

Combat Visualization

  • Green – Successful action.

  • Red – Failed action or damage received.

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Last updated 2 months ago

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