> For the complete documentation index, see [llms.txt](https://myriadgames.gitbook.io/chain_fight/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://myriadgames.gitbook.io/chain_fight/chain-fight/movement-and-combat-system.md).

# Movement & Combat System

## **Movement Controls**

* Arrows navigate the game world.
* Active arrows show available paths.
* Inactive arrows indicate blocked areas.

Players can interact with objects (items, doors, NPCs, enemies) to fight, talk, or trigger events.

## **City Navigation**

Cities are represented as 2D maps, where players can click on buildings and doors to enter new locations.

## **Combat System**

Chain Fight features turn-based battles where players take turns choosing their actions:

1. Attack – Select one zone to strike.
2. Defense – Choose two zones to block.

## **Targetable Combat Zones**

* Head
* Chest
* Stomach
* Waist
* Legs

The battle outcome depends on character stats, equipment, and the accuracy of chosen moves. The fight continues until one combatant runs out of health.

## **Combat Visualization**

* Green – Successful action.
* Red – Failed action or damage received.
