Movement & Combat System
Movement Controls
Arrows navigate the game world.
Active arrows show available paths.
Inactive arrows indicate blocked areas.
Players can interact with objects (items, doors, NPCs, enemies) to fight, talk, or trigger events.
City Navigation
Cities are represented as 2D maps, where players can click on buildings and doors to enter new locations.
Combat System
Chain Fight features turn-based battles where players take turns choosing their actions:
Attack – Select one zone to strike.
Defense – Choose two zones to block.
Targetable Combat Zones
Head
Chest
Stomach
Waist
Legs
The battle outcome depends on character stats, equipment, and the accuracy of chosen moves. The fight continues until one combatant runs out of health.
Combat Visualization
Green – Successful action.
Red – Failed action or damage received.
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